What Negative Effects do Video Games have on Personalities?
In an article I read from PROCON titled; "Do Violent Video Games Contribute Youth Violence?", psychologists discuss the relationship between video games and violence.

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"Video games often reward players for simulating violence, and thus enhance the learning of violent behaviors. Studies suggest that when violence is rewarded in video games, players exhibit increased aggressive behavior compared to players of video games where violence is punished. "
This is very evident. Most video games do promote violence as a mean to solve problems in them. Players who play video games show increased aggressiveness. For example my brother when we got our first fighting game, he started to punch my sister. It makes sense that my brother started to show aggressive behavior after playing a fighting video game.
"Violent video games teach youth that violence is an acceptable conflict-solving strategy and an appropriate way to achieve one's goals. A 2009 study found that youth who play violent video games have lower belief in the use of nonviolent strategies and are less forgiving than players of nonviolent video games." Kids nowadays find violence to be an acceptable solution to solving real world problems. They find more violent methods to get stuff done. Also they do not pick non-violent solutions. They are also unforgiving than people who play non-violent games. "Violent video games require active participation, repetition, and identification with the violent character. With new game controllers allowing more physical interaction, the immersive and interactive characteristics of video games can increase the likelihood of youth violence." As I commented on in my previous blogs, video games can effect personality. When you have to pretend that you are a specific character and you are required to behave a certain way, it changes the way you think. That is why kids who play violent games can develop violent tendencies. "Violent video games can train youth to be killers. The US Marine Corps licensed Doom II in 1996 to create Marine Doom in order to train soldiers. In 2002, the US Army released first-person shooter America's Army to recruit soldiers and prepare recruits for the battlefield." As shown above, if video games can be used as a method to find people to recruit into the army and prepare them for the battlefield. It becomes obvious that video games can promote violent behaviors in people. |
Discussion Question: What is the future of video games?
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